License text

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
 * Copyright  2008, 2010 Oracle and/or its affiliates.  All rights reserved. 
 * Use is subject to license terms.
 * 
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 * 
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 * modification, are permitted provided that the following conditions are met: 
 * 
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer. 
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 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
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 *     may be used to endorse or promote products derived from this software 
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

    

package whiteout;

import javafx.stage.Stage;
import javafx.scene.Scene;

var env: Env;
public var myStage: Stage;


function runGame() {

    def splash = Splash {env: env  opacity: 1.0}
    myStage.scene.content = splash;
    splash.transitionIn();
}

public function shutdown() {
   if ( "{__PROFILE__}" == "browser") {
       runGame();
   } else {
       myStage.close();
       javafx.lang.FX.exit();
   }
}

function run() {
     // Use default size for large screens
     if (javafx.stage.Screen.primary.visualBounds.width >= 650 or
         javafx.stage.Screen.primary.visualBounds.height >= 650) {
         env = Env{screenWidth: 320 screenHeight: 240};
     } else {
         env = Env{
                screenWidth: javafx.stage.Screen.primary.visualBounds.width as Integer
                screenHeight: javafx.stage.Screen.primary.visualBounds.height as Integer
               };
     }
     myStage = Stage {
        title: "WhiteOutGame"
        resizable: false
        scene: Scene {
            width: env.screenWidth
            height: env.screenHeight
        }
    }
    runGame();
}