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package tweeter.view.list;
import javafx.scene.control.ScrollBar;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.layout.VBox;
import javafx.scene.Node;
import javafx.scene.shape.Rectangle;
import javafx.scene.input.KeyCode;
import javafx.util.Math;
import tweeter.view.list.ListItem;
import tweeter.view.TweeterView;
public class ListView extends CustomNode {
def rect_y = 2;
def rect_widthpadding = 10;
def rect_heightpadding = 2;
def listview_spacing = 0;
def listview_layoutX = 2;
def listview_layoutYpadding = 2;
def scrollbar_layoutXpadding = 10;
def scrollbar_layoutY = 0;
public var listItem:ListItem[];
public var height = 276.0;
public var itemWidth = 218.0;
public var selectedListItem:ListItem;
override var focusTraversable = true;
var scrollBar:ScrollBar = ScrollBar {
layoutX: bind (TweeterView.width - scrollbar_layoutXpadding - scrollBar.width)
layoutY: scrollbar_layoutY
min: 0
max: bind Math.max((listView.boundsInLocal.height - height), 0)
vertical: true
height: bind height
blockIncrement: bind ListItem.height
focusTraversable: false
blocksMouse: true
};
var listView = VBox {
spacing: listview_spacing
layoutX: listview_layoutX
layoutY: bind -(scrollBar.value) + listview_layoutYpadding
content: bind listItem
};
override var onKeyPressed = function(e) {
if(e.code == KeyCode.VK_UP) {
scrollBar.adjustValue(-1);
} else if(e.code == KeyCode.VK_DOWN) {
scrollBar.adjustValue(1);
}
}
override function create() : Node {
Group {
content: [
Group {
content: [ listView ]
clip:Rectangle {
y: rect_y
width: bind TweeterView.width - rect_widthpadding
height: bind height - rect_heightpadding
}
},
scrollBar
]
}
}
}