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package sudoku;
import javafx.scene.Cursor;
import javafx.scene.CustomNode;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.TextAlignment;
import javafx.scene.text.Text;
import javafx.scene.text.TextOrigin;
import javafx.scene.layout.Container;
import javafx.scene.layout.LayoutInfo;
public class DataCell extends Container {
public var data = 0;
public var cellText = "";
def _rectXY = 3;
def _rectWdthHgtPadding = 6;
public var show = false on replace {
if(show) {
cellText = "{data}";
cursor = Cursor.DEFAULT;
}
}
public var error = false on replace {
if(error) {
text.fill = Color.BLACK;
}
}
public var row = 0 on replace {
layoutY = row * height;
if((row mod 3) == 0) {
translateY += 2;
}
}
public var col = 0 on replace {
layoutX = col * width;
if((col mod 3) == 0) {
translateX += 2;
}
}
var defRect = Rectangle {
styleClass: "normalDataCell"
width: width
height: width
}
var selRect = Rectangle {
x: _rectXY
y: _rectXY
width: width-_rectWdthHgtPadding
height: height-_rectWdthHgtPadding
visible: bind selected
styleClass: "selectedDataCell"
}
var errorRect = Rectangle {
x : _rectXY
y : _rectXY
width: width-_rectWdthHgtPadding
height: height-_rectWdthHgtPadding
visible: bind error
styleClass: "errorDataCell"
}
var text: Text = Text {
content: bind cellText
layoutX: bind (defRect.width - text.boundsInLocal.width) / 2.0
layoutY: bind (defRect.height - text.boundsInLocal.height) / 2.0
textOrigin: TextOrigin.TOP
textAlignment: TextAlignment.CENTER
styleClass: "dataText"
}
public var selected = false on replace {
if(selected) {
text.fill = defRect.fill;
} else if(show) {
text.fill = Color.BLACK;
} else {
text.fill = selRect.fill;
}
}
public function reset() {
cellText = "";
error = false;
selected = false;
show = false;
text.fill = Color.BLACK;
}
init {
layoutInfo = LayoutInfo {
width : 30
height : 30
}
cursor = Cursor.HAND;
children = [ defRect, selRect, errorRect, text ]
}
}