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package sudoku;
import javafx.scene.Cursor;
import javafx.scene.effect.DropShadow;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.layout.Container;
import javafx.scene.control.Label;
public class Button extends Container {
public var data = "";
public var row = 0 on replace {
translateY = row * 30;
}
public var col = 0 on replace {
translateX = col * 28;
}
override public var width = 20.0;
override public var height = 30.0;
var defRect = Rectangle {
width: bind width
height: bind height
styleClass: "normalButton"
visible: bind not selected
}
var selRect = Rectangle {
width: bind width
height: bind height
styleClass: "selectedButton"
visible: bind selected
}
var text: Label = Label {
text: bind "{data}"
translateX: bind (defRect.width - text.boundsInLocal.width) / 2.0 + 1.8
translateY: bind (defRect.height - text.boundsInLocal.height) / 2.0 + 4.3
styleClass: "buttonText"
}
public var selected = true on replace {
if(selected) {
opacity = 1.0;
} else {
opacity = 0.5;
}
}
init {
cursor = Cursor.HAND;
effect= DropShadow {
offsetX: 2
offsetY: 3
color: Color.color(0.4, 0.4, 0.4)
}
children = [defRect, selRect, text ]
}
override var onMouseEntered = function(e) {
opacity = 0.5;
}
override var onMouseExited = function(e) {
if(selected) {
opacity = 1.0;
} else {
opacity = 0.5;
}
}
}