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/*
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 *     this list of conditions and the following disclaimer. 
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/*
 * Cell.fx
 *
 * Created on Mar 7, 2009, 2:15:34 PM
 */

package sudoku;

import javafx.scene.Cursor;
import javafx.scene.effect.DropShadow;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.layout.Container;
import javafx.scene.control.Label;

/**
 * @author Rakesh Menon
 */

public class Button extends Container {

    public var data = "";

    public var row = 0 on replace {
        translateY = row * 30;
    }
    public var col = 0 on replace {
        translateX = col * 28;
    }

    override public var width = 20.0;
    override  public var height = 30.0;

    var defRect = Rectangle {
        width: bind width
        height: bind height
        styleClass: "normalButton"
        visible: bind not selected
    }
    var selRect = Rectangle {
        width: bind width
        height: bind height
        styleClass: "selectedButton"
        visible: bind selected
    }

    var text: Label = Label {
        text: bind "{data}"
        translateX: bind (defRect.width - text.boundsInLocal.width) / 2.0 + 1.8
        translateY: bind (defRect.height - text.boundsInLocal.height) / 2.0 + 4.3
        styleClass: "buttonText"
    }

    public var selected = true on replace {
        if(selected) {
            opacity = 1.0;
        } else {
            opacity = 0.5;
        }
    }

        init {
            cursor = Cursor.HAND;
            effect= DropShadow {
                offsetX: 2
                offsetY: 3
                color: Color.color(0.4, 0.4, 0.4)
            }
            children = [defRect, selRect, text ]
        }

    override var onMouseEntered = function(e) {
        opacity = 0.5;
    }

    override var onMouseExited = function(e) {
        if(selected) {
            opacity = 1.0;
        } else {
            opacity = 0.5;
        }
    }
}