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* this list of conditions and the following disclaimer.
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* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
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* without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package sl;
import java.util.Random;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.fxd.FXDContent;
import javafx.fxd.FXDLoader;
import javafx.lang.FX;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.input.MouseEvent;
import javafx.scene.Node;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.scene.transform.Scale;
import javafx.util.Math;
import sl.Main;
import sl.Player;
public var dim = bind Math.min(Main.sceneheight - Main.sceneheight /10 - Main.sceneheight/20, Main.scenewidth - Main.scenewidth /10 - Main.scenewidth/20);
var sqSide = bind dim / 10;
public var fxdContent:FXDContent;
public var fxdContentTitle:FXDContent;
var fxTitleNode:Group;
public var player0: Player = Main.bd.players[0];
public var player1: Player = Main.bd.players[1];
public var previousdiceValue:Integer;
var diceval: Integer = 1;
public var shiftwidth = bind Math.max(0, (Main.scenewidth - dim - sqSide )/2);
public var shifty = bind (sqSide * 3/4) + Math.max(0, (Main.sceneheight - dim - sqSide )/2);
var t:Timeline = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame {
time: 1s
canSkip: true
values: [
diceval => 6 tween Interpolator.LINEAR
]
}
KeyFrame {
time: 2s
canSkip: true
values: [
diceval => 1 tween Interpolator.LINEAR
]
action:function(){
var rand:Random = Random{};
diceval = rand.nextInt(5) + 1;
Main.gd.updateGame(diceval);
}
}
]
};
function getFXDGroup(fxdc:FXDContent, id:String):Group {
var g = fxdc.getGroup(id);
if (g.parent instanceof Group) {
delete g from (g.parent as Group).content;
}
g
}
public class TurnandDicePanel extends CustomNode {
var closebuttonstroke:Integer = 2;
public override function create():Node {
fxdContent = FXDLoader.loadContent("{__DIR__}Snakes_Ladders_Dice_All_Faces.fxz");
fxdContentTitle = FXDLoader.loadContent("{__DIR__}SnakesLaddersGameTitleCloseControl.fxz");
var gTitle:Group = Group{
transforms: [
Scale {
x: bind Math.min(1, dim/544);
y: bind Math.min(1, dim/460);
pivotX: 0
pivotY: 0
}
]
translateX: bind shiftwidth
content: [
getFXDGroup(fxdContentTitle, "snakes_ladders_title")
]
}
var gclose:Group = Group{
transforms: [
Scale {
x: bind Math.min(1, dim/544);
y: bind Math.min(1, dim/460);
pivotX: 0
pivotY: 0
}
]
translateX: bind shiftwidth + Math.min(1, dim/460)
onMouseClicked:function(e:MouseEvent):Void {
if ("{__PROFILE__}" != "browser")
FX.exit();
}
content: [
getFXDGroup(fxdContentTitle, "close_control")
]
}
var gBase1:Group = getFXDGroup(fxdContent, "dice_cube");
var gBase:Group = Group{
transforms: [
Scale {
x: bind Math.max(0.75 * sqSide / 80, Math.min(1, shiftwidth /80))
y: bind Math.max(0.75 * sqSide / 80, Math.min(1, shiftwidth /80))
pivotX: 0
pivotY: 0
}
]
content: [
gBase1
]
translateY: bind shifty;
onMouseClicked:function(e:MouseEvent):Void {
if(true){
t.playFromStart();
}
}
};
var gFaces:Group = Group{};
var g6:Group = getFXDGroup(fxdContent, "dice_image_six");
var g5:Group = getFXDGroup(fxdContent, "dice_image_five");
var g4:Group = getFXDGroup(fxdContent, "dice_image_four");
var g3:Group = getFXDGroup(fxdContent, "dice_image_three");
var g2:Group = getFXDGroup(fxdContent, "dice_image_two");
var g1:Group = getFXDGroup(fxdContent, "dice_image_one");
g2.visible =true;
g3.visible =true;
g4.visible =true;
g5.visible =true;
g6.visible =true;
var gf1:Group = Group{
visible:bind (diceval == 1)
content: [g1]
};
var gf2:Group = Group{
visible: bind (diceval == 2)
content: [ g2 ]
};
var gf3:Group = Group{
visible: bind (diceval == 3)
content: [ g3 ]
};
var gf4:Group = Group{
visible: bind (diceval == 4)
content: [ g4 ]
};
var gf5:Group = Group{
visible: bind (diceval == 5)
content: [ g5 ]
};
var gf6:Group = Group{
visible: bind (diceval == 6)
content: [ g6 ]
};
insert gf1 into gFaces.content;
insert gf2 into gFaces.content;
insert gf3 into gFaces.content;
insert gf4 into gFaces.content;
insert gf5 into gFaces.content;
insert gf6 into gFaces.content;
var gDice:Group = Group{
transforms: [
Scale {
x: bind Math.max(0.75 * sqSide / 80, Math.min(1, shiftwidth /80))
y: bind Math.max(0.75 * sqSide / 80, Math.min(1, shiftwidth /80))
pivotX: 0
pivotY: 0
}
]
content: [
gFaces
]
translateY: bind shifty;
};
return Group {
content: [
gTitle,
gclose,
gBase,
gDice,
Text {
font: bind Font {
size: sqSide / 3
}
x: bind sqSide
y: bind dim + shifty + 10
fill: bind Main.bd.players[ Main.gd.prevturn ].col
content: bind "Dice Val: { previousdiceValue }"
}
]
};
}
}