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/*
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/*
 * Player.fx
 *
 */

package sl;

import javafx.scene.paint.*;
import javafx.scene.shape.*;

var dim = bind Board.dim;
var sqSide = bind Board.sqSide;
/**
 * @author JavaFX Samples Team
 */
//class Player - represents 1 player information
public class Player extends Circle{
    public var name:String = "Player";
    public var col:Color;
    public var idd:Integer = 0;
    public var currentsquare:Integer = 0;
    override var centerX = bind Main.bd.blocks[ currentsquare ].xPos + sqSide/2 + idd * 2;
    override var centerY = bind Main.bd.blocks[ currentsquare ].yPos + sqSide/2 + idd * 2;
    override var radius = bind sqSide / 4;
        init {
            strokeWidth = 1;
            stroke = Color.BLACK;
            cache = true;
            fill = RadialGradient {
                centerX: 0.75
                centerY: 0.25
                stops: [
                    Stop {
                        color: Color.WHITE
                        offset: 0.0
                    },
                    Stop {
                        color: col
                        offset: 1.0
                    },
                ]
            }
        }
    }//end class Player