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package sl;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
var dim = bind Board.dim;
var sqSide = bind Board.sqSide;
public class Player extends Circle{
public var name:String = "Player";
public var col:Color;
public var idd:Integer = 0;
public var currentsquare:Integer = 0;
override var centerX = bind Main.bd.blocks[ currentsquare ].xPos + sqSide/2 + idd * 2;
override var centerY = bind Main.bd.blocks[ currentsquare ].yPos + sqSide/2 + idd * 2;
override var radius = bind sqSide / 4;
init {
strokeWidth = 1;
stroke = Color.BLACK;
cache = true;
fill = RadialGradient {
centerX: 0.75
centerY: 0.25
stops: [
Stop {
color: Color.WHITE
offset: 0.0
},
Stop {
color: col
offset: 1.0
},
]
}
}
}