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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
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/*
 * Main.fx
 * 
 */

package sl;

import java.lang.Object;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.scene.text.*;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
import sl.Board;
import sl.GameData;
import sl.TurnandDicePanel;
/**
 * @author JavaFX Samples Team
 */
public var scenewidth = bind s.width;
public var sceneheight = bind s.height;
public var gd:GameData = GameData{};
public var bd:Board = Board{
        visible:false;
};
public var panel:TurnandDicePanel = TurnandDicePanel{
    visible:false
};
var loadingText = Text {
    font:Font {
        size: 24
    }
    x: 10,
    y: 30
    content: "Loading ..."
    fill: Color.WHITE
};
public var s:Scene =Scene{
    fill: Color.BLACK
    content: [
            loadingText,
            panel,
            bd,
    ]
};
var t = Timeline {
    repeatCount: 1
    keyFrames: [
        KeyFrame {
            time: 3s
            action:function(){
                //now enough time has passed scenewidth and scenheight is adjusted
                //so make the board and dice panel visible
                //just make the text visible false
                loadingText.visible =false;
                bd.visible = true;
                panel.visible =true;
            }
        }
    ]
}
//the main method where execution starts
public function run(__ARGS__:String[]){
     var sta = Stage {
        title: "Snakes & Ladders"
        width: 240;
        height: 320;
        scene: s;
        style: StageStyle.UNDECORATED
        fullScreen: "{__PROFILE__}" != "browser"
    };//end stage
    t.play();
};//end run