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package particles;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.input.*;
import java.lang.Math;
import java.util.Random;
public class CustomCanvas extends CustomNode {
var acc:Number;
var timeline:Timeline;
var parts:Particle[];
var random:Random;
function update():Void {
insert
Particle {
x: 84
y: 164
vx: 0.3 * random.nextGaussian()
vy: 0.3 * random.nextGaussian() - 1
timer: 100
acc: bind acc
} into parts;
var i = sizeof parts - 1;
while( i >= 0 ) {
parts
[ i.intValue() ].update();
if( parts
[ i.intValue() ].isdead()) {
delete parts[ i.intValue() ];
}
i--;
}
}
override public function create():Node {
random = new Random();
timeline = Timeline {
repeatCount: java.lang.Double.POSITIVE_INFINITY
keyFrames:
KeyFrame {
time: 16.6ms
action:
function() {
update();
}
}
};
timeline.play();
return Group {
content: bind [
Rectangle {
width: 200,
height: 200
fill: Color.BLACK
blocksMouse: true
onMouseMoved:function(e:MouseEvent):Void {
acc = ( e.x - 100 ) / 1000;
}
},
Line {
startX: bind 100 + ( 500 * acc )
startY: 50
endX: 100
endY: 50
stroke: Color.WHITE
},
Line {
startX: bind 100 + ( 500 * acc )
startY: 50
endX: bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY: 48
stroke: Color.WHITE
},
Line {
startX: bind 100 + ( 500 * acc )
startY: 50
endX: bind 100 + ( 500 * acc ) - 4 * acc / Math.abs( acc )
endY: 52
stroke: Color.WHITE
},
parts
]
};
}
}