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package rippleeffect.view;
import javafx.scene.input.MouseEvent;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.effect.Glow;
public class PlayButton extends ImageView {
var playImage = Image { url: "{__DIR__}images/play.png" };
var pauseImage = Image { url: "{__DIR__}images/pause.png" };
public var play = true;
var glowEffect = Glow { level: 0.2 }
function getPlayPauseImage(play:Boolean):Image {
if(play) {
return pauseImage;
} else {
return playImage;
}
}
override var image = bind getPlayPauseImage(play);
override var onMouseEntered = function(e) {
effect = glowEffect;
}
override var onMouseExited = function(e) {
effect = null;
}
}