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/*
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 * 
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 * modification, are permitted provided that the following conditions are met: 
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 *     this list of conditions and the following disclaimer. 
 *
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 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
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 *     may be used to endorse or promote products derived from this software 
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 *
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

    

package reversi;

import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.image.*;
import javafx.scene.paint.*;

/**
 * @author Pavel Porvatov
 */

public class BoardView extends CustomNode {
    def BORDER_COLOR = Color.GREY;

    def BOARD_COLOR = Color.GREEN;

    def LINE_COLOR = Color.GREY;

    public-init var board: Board;

    public var onChanged: function();
    
    def borderSize = if (Config.IS_MOBILE) 0 else 20;

    def lineSize = 1;

    def cellSize = if (Config.IS_MOBILE) 29 else 69;

    def shadowSize = if (Config.IS_MOBILE) 2 else 3;

    var pieces: PieceNode[];

    var compDark = false;

    def STATE_MAN = 1;

    def STATE_COMPUTER = 2;

    var state = STATE_MAN;

    def timeline: Timeline = Timeline {
        repeatCount: Timeline.INDEFINITE
        keyFrames : [
            KeyFrame {
                time: 1s

                action: function () {
                    def best = board.run();

                    board.makeMove(best);

                    invalidateBoard();

                    if (not isComputerMove()) {
                        state = STATE_MAN;

                        timeline.stop();
                    }
                }
            }
        ]
    }

    override public function create(): Node {
        for (y in [0..7], x in [0..7]) {
            insert PieceNode {
                translateX: bind borderSize + x * (cellSize + lineSize) + shadowSize
                translateY: bind borderSize + (7 - y) * (cellSize + lineSize) + shadowSize
            } into pieces;
        }

        invalidateBoard();
        
        Group {
            content: [
                ImageView {
                    smooth: true
                    image: Config.boardImage

                    onMousePressed: function (e) {
                        if (state != STATE_MAN) {
                            return;
                        }

                        var x = convertPointToCoord(e.x);
                        var y = convertPointToCoord(e.y);

                        if (x < 0 or y < 0) {
                            return;
                        }

                        y = 7 - y;

                        for (coord in board.getMoves()) {
                            if (coord.x == x and coord.y == y) {
                                board.makeMove(coord);

                                invalidateBoard();

                                if (isComputerMove()) {
                                    state = STATE_COMPUTER;

                                    timeline.play();
                                }

                                break;
                            }
                        }
                    }
                }

                pieces
            ]
        }
    }

    public function isComputerMove(): Boolean {
        return board.getGameResult() == Board.GameResult.UNKNOWN and
            compDark == board.isDark();
    }

    public function startGame(compDark: Boolean) {
        this.compDark = compDark;

        board.setStartPosition();

        invalidateBoard();

        if (isComputerMove()) {
            state = STATE_COMPUTER;

            timeline.play();
        } else {
            state = STATE_MAN;
        }
    }

    function convertPointToCoord(point: Number): Integer {
        var i: Integer = (point - borderSize) as Integer;

        if (i < 0 or i >= 8 * (cellSize + lineSize) or
                i mod (cellSize + lineSize) >= cellSize) {
            return -1;
        }

        return i / (cellSize + lineSize);
    }

    function invalidateBoard() {
        for (x in [0..7], y in [0..7]) {
            def piece = board.getPiece(x, y);

            def node = pieces[y * 8 + x];

            if (piece == Board.PIECE_EMPTY) {
                node.visible = false;
            } else {
                node.dark = piece == Board.PIECE_DARK;
                node.scaleX = 1;
                node.scaleY = 1;
                node.visible = true;
            }
        }

        // Highlight possible moves
        for (coord in board.getMoves()) {
            def node = pieces[coord.y * 8 + coord.x];
            
            node.dark = board.isDark();
            node.scaleX = 0.2;
            node.scaleY = 0.2;
            node.visible = true;
        }

        if (onChanged != null) {
            onChanged();
        }

    }
}

class PieceNode extends CustomNode {
    public var dark: Boolean;
    
    override public function create(): Node {
        ImageView {
            smooth: true
            translateX: (cellSize - Config.darkImage.width) / 2
            translateY: (cellSize - Config.darkImage.height) / 2
            image: bind if (dark) Config.darkImage else Config.lightImage
        }
    }
}