/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2008-2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* JigsawMain.fx
*
* Created on Oct 1, 2008, 6:12:45 PM
*/
package puzzlepieces;
import javafx.stage.*;
import javafx.scene.*;
import javafx.scene.text.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.image.*;
import javafx.scene.effect.*;
import javafx.scene.input.*;
import javafx.animation.*;
import java.lang.Math;
import java.lang.System;
var image = Image{
url:"{__DIR__}puzzle_picture.jpg"};
var maxCol:Integer = ((image.width as Integer) / 100) - 1;
var maxRow:Integer = ((image.height as Integer) / 100) - 1;
var pieces:JigsawPiece[];
for (col in [0..maxCol]) {
for (row in [0..maxRow]) {
var x = col * 100;
var y = row * 100;
insert JigsawPiece{
image: image
correctX: x
correctY: y
topTab: row > 0
leftTab: col > 0
bottomTab: row < maxRow
rightTab: col < maxCol
onMousePressed: function (e:MouseEvent){
// stop any timelines so you can start dragging imediatly
if (timeline != null) timeline.stop();
}
} into pieces;
}
}
var stage:Stage;
var scene:Scene;
var timeline:Timeline;
stage = Stage {
title: "Puzzle Pieces"
visible: true
scene:
scene = Scene {
width: 600
height: 330
fill: Color.rgb(100,100,100);
content: Group {
translateX: 50
translateY: 50
content: [
// Whole to place pieces in
Group {
cache:true
content: [
Rectangle {
effect: InnerShadow{
}
fill: Color.rgb(80,80,80);
stroke: Color.rgb(50,50,50);
width: 100 * (maxCol + 1)
height: 100 * (maxRow + 1)
},
// Lines
for (col in [0..(
maxCol - 1)]) {
Line{
stroke: Color.rgb(70,70,70)
startX: 100 + (100 * col)
startY: 5
endX: 100 + (100 * col)
endY: 90 + (100 * maxRow)
}
},
for (row in [0..(
maxRow - 1)]) {
Line{
stroke: Color.rgb(70,70,70)
startX: 5
startY: 100 + (100 * row)
endX: 90 + (100 * maxCol)
endY: 100 + (100 * row)
}
}
]
},
// Buttons
TextButton {
translateX: bind (scene.width / 2) - 160
translateY: bind scene.height - 70
text: "Shuffle"
onMouseClicked: function (e:MouseEvent):Void{
if (timeline != null) timeline.stop();
timeline = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame {
time: 0s;
values:
for (piece in pieces){
[
piece.inCorrectPlace => false,
piece.translateX => piece.translateX,
piece.translateY => piece.translateY
]
}
},
KeyFrame {
time: 5s;
values:
for (piece in pieces){
[piece.translateX => (
Math.random() * (scene.width - 150)) - 25 tween Interpolator.EASEIN,
piece.translateY => (
Math.random() * (scene.height - (150 + 35))) - 25 tween Interpolator.EASEIN]
}
}
]
};
timeline.playFromStart();
}
},
TextButton {
translateX: bind (scene.width / 2) - 20
translateY: bind scene.height - 70
text: "Solve"
onMouseClicked: function (e:MouseEvent):Void{
if (timeline != null) timeline.stop();
timeline = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame {
time: 0s;
values:
for (piece in pieces){
[
piece.translateX => piece.translateX,
piece.translateY => piece.translateY
]
}
},
KeyFrame {
time: 5s;
values:
for (piece in pieces){
[
piece.inCorrectPlace => true,
piece.translateX => piece.correctX,
piece.translateY => piece.correctY
]
}
}
]
};
timeline.playFromStart();
}
},
// Jigsaw Pieces
Group {
content: pieces
}
]
}
}
}
timeline = Timeline {
repeatCount: 1
keyFrames: [
KeyFrame {
time: 3s;
values:
for (piece in pieces){
[piece.translateX => piece.translateX,
piece.translateY => piece.translateY]
}
},
KeyFrame {
time: 10s;
values:
for (piece in pieces){
[piece.translateX => (
Math.random() * (scene.width - 150)) - 25 tween Interpolator.EASEIN,
piece.translateY => (
Math.random() * (scene.height - (150 + 35))) - 25 tween Interpolator.EASEIN]
}
}
]
};
timeline.playFromStart();
// Fix for applet bug
return stage;