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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
 * Copyright  2008, 2010 Oracle and/or its affiliates.  All rights reserved. 
 * Use is subject to license terms.
 * 
 * This file is available and licensed under the following license:
 * 
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 * modification, are permitted provided that the following conditions are met: 
 * 
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer. 
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
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 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission. 
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 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
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 */

    


package fxpodcastviewer.ui.desktop;

import javafx.scene.Node;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.shape.Rectangle;
import javafx.scene.paint.Color;
import fxpodcastviewer.media.MyPlayer;
import fxpodcastviewer.util.ImageButton;
import javafx.scene.image.Image;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.stage.StageStyle;
import javafx.scene.shape.Path;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.ClosePath;

/**
 * @author Raghu Nair
 */


public class MediaProgressBar extends CustomNode {

    public var mediaPlayer:MyPlayer;
    public var mediaURL:String on replace{
        playButton.restore();
    }


    var width = 350;
    var hieght = 25;

    //Background.
    var progressBG : Rectangle = Rectangle {
        width: width
        height: hieght
        stroke:Color.WHITE
        strokeWidth:1.5
        fill: Color.WHITESMOKE
        arcHeight:hieght
        arcWidth:hieght
    }

    // progress buffer percentage.
    var progressBuffer : Rectangle = Rectangle {
        height:  hieght
        width: bind (width * mediaPlayer.bufferProgress)
        opacity: 0.4
        fill: Color.GREEN
        stroke:Color.WHITE
        strokeWidth:2.0
        //arcHeight:hieght
        //arcWidth:hieght
        clip:Rectangle {
            width: width
            height: hieght
            stroke:Color.BLACK
            arcHeight:hieght
            arcWidth:hieght
        }
    }

    //media progress percentage
    var progressPlay : Rectangle = Rectangle {
        height:  hieght
        width: bind width * mediaPlayer.progress
        fill: Color.GREEN
        stroke:Color.WHITE
        strokeWidth:2.0
        clip:Rectangle {
            width: width
            height: hieght
            stroke:Color.BLACK
            arcHeight:hieght
            arcWidth:hieght
        }

    }
    
    var playButton = ImageButton{
        normalImage:Image{ url:"{__DIR__}resources/play.png"}
        toggleImage:Image{ url:"{__DIR__}resources/pause.png"}
        fitHeight:hieght
        fitWidth:hieght
        action:function(){
            mediaPlayer.play();
        }
        toggleAction:function(){
            if (mediaPlayer.paused){
                mediaPlayer.play();
            }else{
                mediaPlayer.pause();
            }
        }
    }


    override function create() : Node {

        Group {
            content: [ progressBG, progressBuffer,progressPlay,playButton ]
        }
    }
}


function run(){
            Stage {
                title : "MyApp"
                style:StageStyle.TRANSPARENT
                scene: Scene {
                        width: 640
                        height: 480
                        fill:Color.BLACK
                        content: [MediaProgressBar{}]
                }
        }
}