/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2008, 2010 Oracle and/or its affiliates. All rights reserved.
* Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Oracle Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package fliptransition;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.effect.PerspectiveTransform;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Math;
/*
* FlipView is a custom node which alternately displays two
* child nodes, the front and the back, by flipping between
* them with a 3-D transition.
*/
class FlipView extends CustomNode {
// public variables for users of this class to set the front and back
public varfrontNode:Node;
public varbackNode:Node;
var flipped = true;
// the animation to flip between front and backvar time = Math.PI/2;
public var anim = Timeline {
keyFrames: [
at(0s) { time=> Math.PI/2 tween Interpolator.LINEAR},
at(1s) { time=> -Math.PI/2 tween Interpolator.LINEAR},
KeyFrame {
time: 1.0s
action:function() {
flipped = not flipped;
}
}
]
}
override public function create():Node {
return Group {
content: [
Group {
content: backNode
visible: bind time < 0effect: bind getPT(time)
},
Group {
content: frontNode
visible: bind time > 0effect: bind getPT(time)
},
]
}
}
/**
* Returns the actual perspective transform.
* Calcualtes the transform by stretching the front and back
* edges according to a sine and cosine curve multiplied by
* the constants: radius and back
*/
function getPT(t:Number):PerspectiveTransform {
var width = 200;
var height = 200;
var radius = width/2;
var back = height/10;
return PerspectiveTransform {
ulx: radius - Math.sin(t)*radius
uly: 0 - Math.cos(t)*back
urx: radius + Math.sin(t)*radius
ury: 0 + Math.cos(t)*back
lrx: radius + Math.sin(t)*radius
lry: height - Math.cos(t)*back
llx: radius - Math.sin(t)*radius
lly: height + Math.cos(t)*back
}
}
public function doFlip():Void {
flip.anim.rate = 1.0;
flip.anim.time = 0s;
flip.anim.play();
}
public function doRevFlip():Void {
flip.anim.rate = -1.0;
flip.anim.time = 1s;
flip.anim.play();
}
}
// create an instance of FlipView using two pictures of the lionvarflip: FlipView = FlipView {
translateX: 50translateY: 40 + 50backNode:ImageView {
image:Image { url: "{__DIR__}lion1.png" }
}
frontNode:ImageView {
image:Image { url: "{__DIR__}lion2.png" }
}
onKeyPressed: function(e: KeyEvent) {
if((e.code == KeyCode.VK_LEFT) or (e.code == KeyCode.VK_TRACK_NEXT) or
(e.code == KeyCode.VK_RIGHT) or (e.code == KeyCode.VK_TRACK_PREV)) {
if (flip.flipped) { flip.doFlip(); }
else flip.doRevFlip();
}
}
};
public function run() {
Stage {
title: "Flip Transition"scene: Scene {
fill: Color.BLACK
width: 300height: 340content: [
flip, //The flip transition
Group {
translateX: 50translateY: 5content: [
Rectangle {
width: 200height: 35fill: Color.rgb(100, 100, 100)
stroke: Color.DARKGRAY
},
Text {
fill: Color.WHITE
content: "Click Here to Flip"y: 25x: 27font:Font { size: 18 }
},
Rectangle {
width: 200height: 35fill: Color.rgb(200, 0, 0, 0.0)
onMousePressed:function(e:MouseEvent) {
if (flip.flipped) { flip.doFlip(); }
else flip.doRevFlip();
}
}
]
}
]
}
}
flip.requestFocus();
}
/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
* Copyright 2008, 2010 Oracle and/or its affiliates. All rights reserved.
* Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of Oracle Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package fliptransition;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.effect.PerspectiveTransform;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Math;
/*
* FlipView is a custom node which alternately displays two
* child nodes, the front and the back, by flipping between
* them with a 3-D transition.
*/
class FlipView extends CustomNode {
// public variables for users of this class to set the front and back
public varfrontNode:Node;
public varbackNode:Node;
var flipped = true;
// the animation to flip between front and backvar time = Math.PI/2;
public var anim = Timeline {
keyFrames: [
at(0s) { time=> Math.PI/2 tween Interpolator.LINEAR},
at(1s) { time=> -Math.PI/2 tween Interpolator.LINEAR},
KeyFrame {
time: 1.0s
action:function() {
flipped = not flipped;
}
}
]
}
override public function create():Node {
return Group {
content: [
Group {
content: backNode
visible: bind time < 0effect: bind getPT(time)
},
Group {
content: frontNode
visible: bind time > 0effect: bind getPT(time)
},
]
}
}
/**
* Returns the actual perspective transform.
* Calcualtes the transform by stretching the front and back
* edges according to a sine and cosine curve multiplied by
* the constants: radius and back
*/
function getPT(t:Number):PerspectiveTransform {
var width = 200;
var height = 200;
var radius = width/2;
var back = height/10;
return PerspectiveTransform {
ulx: radius - Math.sin(t)*radius
uly: 0 - Math.cos(t)*back
urx: radius + Math.sin(t)*radius
ury: 0 + Math.cos(t)*back
lrx: radius + Math.sin(t)*radius
lry: height - Math.cos(t)*back
llx: radius - Math.sin(t)*radius
lly: height + Math.cos(t)*back
}
}
public function doFlip():Void {
flip.anim.rate = 1.0;
flip.anim.time = 0s;
flip.anim.play();
}
public function doRevFlip():Void {
flip.anim.rate = -1.0;
flip.anim.time = 1s;
flip.anim.play();
}
}
// create an instance of FlipView using two pictures of the lionvarflip: FlipView = FlipView {
translateX: 50translateY: 40 + 50backNode:ImageView {
image:Image { url: "{__DIR__}lion1.png" }
}
frontNode:ImageView {
image:Image { url: "{__DIR__}lion2.png" }
}
onKeyPressed: function(e: KeyEvent) {
if((e.code == KeyCode.VK_LEFT) or (e.code == KeyCode.VK_TRACK_NEXT) or
(e.code == KeyCode.VK_RIGHT) or (e.code == KeyCode.VK_TRACK_PREV)) {
if (flip.flipped) { flip.doFlip(); }
else flip.doRevFlip();
}
}
};
public function run() {
Stage {
title: "Flip Transition"scene: Scene {
fill: Color.BLACK
width: 300height: 340content: [
flip, //The flip transition
Group {
translateX: 50translateY: 5content: [
Rectangle {
width: 200height: 35fill: Color.rgb(100, 100, 100)
stroke: Color.DARKGRAY
},
Text {
fill: Color.WHITE
content: "Click Here to Flip"y: 25x: 27font:Font { size: 18 }
},
Rectangle {
width: 200height: 35fill: Color.rgb(200, 0, 0, 0.0)
onMousePressed:function(e:MouseEvent) {
if (flip.flipped) { flip.doFlip(); }
else flip.doRevFlip();
}
}
]
}
]
}
}
flip.requestFocus();
}