/* 
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
 * Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. 
 * 
 * This file is available and licensed under the following license:
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
 *   * Neither the name of Sun Microsystems nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package interesting.view;

import javafx.animation.Timeline;
import javafx.animation.KeyFrame;
import javafx.scene.input.MouseEvent;

// Custom button created using Images
public class ArrowImageButton extends ImageButton { 
    
    // Handles animation effect
    var timeline:Timeline = Timeline {
        
        repeatCount: 2
        
        keyFrames: [ 
            KeyFrame {
                time: 2s
                action: function() { image = hoverImage; }
            },
            KeyFrame {
                time: 1s
                action: function() { image = normalImage; }
            }
        ]
    };
        
    public var active: Boolean = false on replace {
        if(active) {
            timeline.playFromStart();
            image = hoverImage;
        } else {
            timeline.stop();
            image = normalImage;
        }
    }
        
    public override var onMouseReleased = function(e:MouseEvent) {
        if(active) {
            image = hoverImage;
        } else {
            image = normalImage;
        }
    }
    
    public override var onMouseEntered = function(e:MouseEvent) {
        image = hoverImage;
    }
    
    public override var onMouseExited = function(e:MouseEvent) {
        if(active) {
            image = hoverImage;
        } else {
            image = normalImage;
        }
    }
}
JavaFX Sample

/* 
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
 * Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. 
 * 
 * This file is available and licensed under the following license:
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
 *   * Neither the name of Sun Microsystems nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package interesting.view;

import javafx.animation.Timeline;
import javafx.animation.KeyFrame;
import javafx.scene.input.MouseEvent;

// Custom button created using Images
public class ArrowImageButton extends ImageButton { 
    
    // Handles animation effect
    var timeline:Timeline = Timeline {
        
        repeatCount: 2
        
        keyFrames: [ 
            KeyFrame {
                time: 2s
                action: function() { image = hoverImage; }
            },
            KeyFrame {
                time: 1s
                action: function() { image = normalImage; }
            }
        ]
    };
        
    public var active: Boolean = false on replace {
        if(active) {
            timeline.playFromStart();
            image = hoverImage;
        } else {
            timeline.stop();
            image = normalImage;
        }
    }
        
    public override var onMouseReleased = function(e:MouseEvent) {
        if(active) {
            image = hoverImage;
        } else {
            image = normalImage;
        }
    }
    
    public override var onMouseEntered = function(e:MouseEvent) {
        image = hoverImage;
    }
    
    public override var onMouseExited = function(e:MouseEvent) {
        if(active) {
            image = hoverImage;
        } else {
            image = normalImage;
        }
    }
}