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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
 * Copyright  2008, 2010 Oracle and/or its affiliates.  All rights reserved. 
 * Use is subject to license terms.
 * 
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 * 
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 * modification, are permitted provided that the following conditions are met: 
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 *     this list of conditions and the following disclaimer. 
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 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
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 *     may be used to endorse or promote products derived from this software 
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 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

    

package imageloader;

import javafx.scene.image.*;
import javafx.scene.shape.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.transform.*;
import javafx.animation.*;

public class ImageLoadingSpinner extends CustomNode {
    public var image:Image;
    public var width:Number = 50;
    public var height:Number = 50;

    def spinner = Group {
        content: [
            // grey background
            Rectangle {
                width: bind width
                height: bind height
                fill: Color.DARKGRAY
            },
            //spinning circles
            Group {
                translateX: bind width / 2
                translateY: bind height / 2
                content: for(n in [0..3]) {
                    Circle {
                        fill: Color.rgb(255, 255, 255, 0.5)
                        transforms: bind Transform.rotate(angle + n*90, 0, 0)
                        centerX: 30
                        centerY: 30
                        radius: 50
                    }
                }
            }
        ]
    };

    var angle = 0;
    var spinnerAnim:Timeline = Timeline {
        repeatCount: Timeline.INDEFINITE
        keyFrames: [
            at(0s) { angle => 0 tween Interpolator.LINEAR },
            at(2s) { angle => 360 tween Interpolator.LINEAR }
        ]
    };
    
    var fadeAnim:Timeline = Timeline {
        keyFrames: [
            at(0s) { spinner.opacity => 1.0 tween Interpolator.LINEAR },
            KeyFrame {
                time: 0.5s
                values: spinner.opacity => 0.0 tween Interpolator.LINEAR
                action:function():Void {
                    spinnerAnim.stop();
                }
            },
        ]
    };

    var progress = bind image.progress on replace {
        if(progress == 0) {
            spinner.opacity = 1.0;
            spinnerAnim.play();
        } else if(progress >= 100) {
            fadeAnim.playFromStart();
        }
    };

    override public function create():Node {
        return Group {
            content: [
                ImageView {
                    image: bind image
		    fitHeight: bind height
		    preserveRatio: true
		    smooth: true
                    cache: false
                },
                spinner
            ]
        }
    }

}