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package imageloader;
import javafx.scene.image.*;
import javafx.scene.shape.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.transform.*;
import javafx.animation.*;
public class ImageLoadingSpinner extends CustomNode {
public var image:Image;
public var width:Number = 50;
public var height:Number = 50;
def spinner = Group {
content: [
Rectangle {
width: bind width
height: bind height
fill: Color.DARKGRAY
},
Group {
translateX: bind width / 2
translateY: bind height / 2
content: for(n in [0..3]) {
Circle {
fill: Color.rgb(255, 255, 255, 0.5)
transforms: bind Transform.rotate(angle + n*90, 0, 0)
centerX: 30
centerY: 30
radius: 50
}
}
}
]
};
var angle = 0;
var spinnerAnim:Timeline = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: [
at(0s) { angle => 0 tween Interpolator.LINEAR },
at(2s) { angle => 360 tween Interpolator.LINEAR }
]
};
var fadeAnim:Timeline = Timeline {
keyFrames: [
at(0s) { spinner.opacity => 1.0 tween Interpolator.LINEAR },
KeyFrame {
time: 0.5s
values: spinner.opacity => 0.0 tween Interpolator.LINEAR
action:function():Void {
spinnerAnim.stop();
}
},
]
};
var progress = bind image.progress on replace {
if(progress == 0) {
spinner.opacity = 1.0;
spinnerAnim.play();
} else if(progress >= 100) {
fadeAnim.playFromStart();
}
};
override public function create():Node {
return Group {
content: [
ImageView {
image: bind image
fitHeight: bind height
preserveRatio: true
smooth: true
cache: false
},
spinner
]
}
}
}