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package fractaltree;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.transform.*;
import javafx.scene.shape.*;
public class RecursiveTree extends CustomNode {
public var x = 0;
public var y = 100;
public var startDepth: Number = 3;
public var leftFactor = 1.12;
public var rightFactor = 1.6;
public var leftAngle = 20.0;
public var rightAngle = -45.0;
public-init var maxAngle = 30.0;
public var angle = 0.0;
public var segmentLength = 14.0;
public-init var cycleLength:Duration = 5s;
public-read var anim = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: [
KeyFrame {
time: 0s
values: angle => 0 tween Interpolator.EASEBOTH
},
KeyFrame {
time: cycleLength/4
values: angle => -maxAngle tween Interpolator.EASEBOTH
},
KeyFrame {
time: cycleLength/4*2
values: angle => 0
},
KeyFrame {
time: cycleLength/4*3
values: angle => maxAngle tween Interpolator.EASEBOTH
},
KeyFrame {
time: cycleLength/4*4
values: angle => 0 tween Interpolator.EASEBOTH
},
KeyFrame {
time: cycleLength + 2s
values: angle => 0
},
]
};
override public function create():Node {
return Group {
translateX: bind x
translateY: bind y
content: [
create(startDepth,1)
]
}
}
function create(depth:Number, angleAdjust:Number):Node {
var adj = angleAdjust;
var color = (depth*255/startDepth);
var g = Group {
transforms: bind Transform.rotate(angle + adj, 0, 0),
content:Line {
startX: 0
startY: 0
endX: 0
endY: -depth*segmentLength
stroke: Color.rgb(0, 0, color)
strokeWidth: 2
}
};
if(depth >= 1) {
insert Group {
transforms: Transform.translate(0,-depth*segmentLength)
content: [
create(depth/leftFactor, leftAngle),
create(depth/rightFactor, rightAngle)
]
} into g.content;
}
return g;
}
}