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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
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package fishsim;
import javafx.scene.shape.*;
import javafx.animation.*;
import javafx.scene.paint.*;
import javafx.scene.*;

/**
 * Generates ripples on the screen every 0.5 seconds or whenever
 * the createRipple method is called. Ripples grow and fade out
 * over 3 seconds
 */

class Ripple extends Circle {
    override var stroke = Color.rgb(200,200,255);
    override var fill = null;
    override var centerX = 100;
    override var centerY = 100;
    var anim = Timeline {
        keyFrames: [
            at(0s) { radius => 0 tween Interpolator.LINEAR },
            at(1s) { opacity => 1.0 tween Interpolator.LINEAR },
            at(3s) { radius => 100 tween Interpolator.LINEAR },
            at(3s) { opacity => 0.0 tween Interpolator.LINEAR }
        ]
    }
}

public class RippleGenerator extends CustomNode {
    var ripples:Node[];
    public var generatorCenterX = 100.0;
    public var generatorCenterY = 100.0;
    
    override public function create():Node {
        return Group{
            content: bind ripples;
        }
    }
    
    public function createRipple():Void {
        var rip = Ripple { 
            centerX: generatorCenterX
            centerY: generatorCenterY
        };
        insert rip into ripples;
        rip.anim.play();
        var remover = Timeline {
            keyFrames: [
                KeyFrame { 
                    time: 3s 
                    action:function() { 
                        delete rip from ripples; 
                        rip.anim.stop(); 
                    } 
                },
            ]
        };
        remover.play();
    }
    
    public var generate = Timeline {
        keyFrames: KeyFrame {
            time: 0.5s
            action: createRipple
        }
        repeatCount: Timeline.INDEFINITE
    }
}