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package fishsim;
import javafx.scene.shape.*;
import javafx.animation.*;
import javafx.scene.paint.*;
import javafx.scene.*;
class Ripple extends Circle {
override var stroke = Color.rgb(200,200,255);
override var fill = null;
override var centerX = 100;
override var centerY = 100;
var anim = Timeline {
keyFrames: [
at(0s) { radius => 0 tween Interpolator.LINEAR },
at(1s) { opacity => 1.0 tween Interpolator.LINEAR },
at(3s) { radius => 100 tween Interpolator.LINEAR },
at(3s) { opacity => 0.0 tween Interpolator.LINEAR }
]
}
}
public class RippleGenerator extends CustomNode {
var ripples:Node[];
public var generatorCenterX = 100.0;
public var generatorCenterY = 100.0;
override public function create():Node {
return Group{
content: bind ripples;
}
}
public function createRipple():Void {
var rip = Ripple {
centerX: generatorCenterX
centerY: generatorCenterY
};
insert rip into ripples;
rip.anim.play();
var remover = Timeline {
keyFrames: [
KeyFrame {
time: 3s
action:function() {
delete rip from ripples;
rip.anim.stop();
}
},
]
};
remover.play();
}
public var generate = Timeline {
keyFrames: KeyFrame {
time: 0.5s
action: createRipple
}
repeatCount: Timeline.INDEFINITE
}
}