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package fishsim;
import javafx.animation.*;
import javafx.stage.*;
import javafx.scene.input.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.text.*;
import javafx.animation.*;
var width:Number = bind scene.width;
var height:Number = bind scene.height;
var fish = Fish {
visible: false
};
fish.wag.play();
var ripper = RippleGenerator { };
var textOverlay:Text = Text {
fill: Color.WHITE
font:Font { size: 16 }
content: "Click to create ripples"
y: 70
translateX: bind (width-textOverlay.boundsInLocal.width)/2
opacity: 1.0
visible: true;
};
var textFade = Timeline {
keyFrames: [
at(1s) { textOverlay.opacity=>0.0 },
KeyFrame {
time: 1s
action:function() {
textOverlay.visible = false
}
}
]
};
var scene: Scene = Scene {
fill: RadialGradient {
radius:500
focusX: 0
focusY: 0
centerX: 300
centerY: 300
proportional: false
stops: [
Stop {
offset: 0
color: Color.BLACK
},
Stop {
offset: 1
color: Color.BLUE
},
]
}
content: Group {
content: [
fish,
ripper,
Rectangle {
fill: Color.rgb(255,255,255,0.0)
width: bind width
height: bind height
onMousePressed: function(e:MouseEvent) {
ripper.generatorCenterX= e.x;
ripper.generatorCenterY= e.y;
ripper.createRipple();
ripper.generate.play();
fish.goTo(e.x,e.y);
if(textOverlay.visible) {
textFade.play();
}
}
onMouseDragged: function(e:MouseEvent) {
ripper.generatorCenterX= e.x;
ripper.generatorCenterY= e.y;
fish.goTo(e.x,e.y);
}
onMouseReleased: function(e:MouseEvent) {
ripper.generate.stop();
}
},
textOverlay
]
}
};
Stage {
width: 600
height: 400
scene: scene
}
var t: Timeline = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames: KeyFrame {
time: 100ms
action: function() {
if(scene.width != 0) {
fish.visible = true;
fish.translateX = scene.width/2;
fish.translateY = 100;
t.stop();
}
}
}
}
t.play();