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package fishsim;
import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.shape.*;
import javafx.scene.image.*;
import javafx.scene.paint.*;
import javafx.scene.transform.*;
import java.lang.Math;
public class Fish extends CustomNode {
var ang:Number = 0.0;
var heading:Number = 0.0;
public var wag = Timeline {
keyFrames: [
at(0s) { ang=> -10.0 tween Interpolator.EASEBOTH },
at(1s) { ang=> 10.0 tween Interpolator.EASEBOTH },
]
autoReverse: true
repeatCount: Timeline.INDEFINITE
};
override public function create():Node {
var g:Group = Group {
transforms: bind [Transform.rotate(heading+90,0,0)]
};
var orig = g;
for(i in [0..4]) {
var scale = 0.6 * (5 - i) / 3;
if(i==4) {
scale = 0.7;
}
var newg = Group {
transforms: bind [
Transform.translate(20,0),
Transform.rotate(ang,20,0)
]
content: [
ImageView {
scaleX: scale
scaleY: scale
translateY: -50;
image: Image { url: "{__DIR__}scale2.png" }
smooth: true
},
]
}
insert newg into g.content;
if(i == 0) {
var eyeSpacing = 10;
var eyeOffset = 20;
insert Circle {
centerX: eyeOffset
centerY: eyeSpacing
radius: 10
fill: Color.WHITE
} into newg.content;
insert Circle {
centerX: eyeOffset
centerY: -eyeSpacing
radius: 10
fill: Color.WHITE
} into newg.content;
insert Circle {
centerX: eyeOffset-4
centerY: eyeSpacing
radius: 5
fill: Color.BLACK
} into newg.content;
insert Circle {
centerX: eyeOffset-4
centerY: -eyeSpacing
radius: 5
fill: Color.BLACK
} into newg.content;
}
g = newg;
}
return orig;
}
var move:Timeline = Timeline { };
public function goTo(x:Number, y:Number):Void {
move.stop();
var xoff = x - translateX;
var yoff = y - translateY;
if(xoff == 0 and yoff == 0) {
return;
}
var angg = calcAngle(translateX, translateY, x, y);
var dist = Math.sqrt(xoff * xoff + yoff * yoff);
var t = 1s * dist / 100.0;
move = Timeline {
keyFrames: [
KeyFrame {
time: t
values: [
heading => angg tween Interpolator.LINEAR,
translateX => x tween Interpolator.LINEAR,
translateY => y tween Interpolator.LINEAR,
]
}
]
}
move.play();
}
function calcAngle(x1:Number, y1:Number, x2:Number, y2:Number):Number {
var xoff = x2-x1;
var yoff = y2-y1;
var hyp = Math.sqrt(xoff*xoff+yoff*yoff);
var angle = Math.asin(yoff/hyp);
return Math.toDegrees(angle);
}
}