License text

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER 
 * Copyright  2008, 2010 Oracle and/or its affiliates.  All rights reserved. 
 * Use is subject to license terms.
 * 
 * This file is available and licensed under the following license:
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met: 
 * 
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer. 
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
 *   * Neither the name of Oracle Corporation nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission. 
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

    

package effectsplayground.control;

import javafx.animation.*;
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;

//@author campbell

public class CloseButton extends CustomNode {
    def size = 8;
    var color = Color.rgb(153, 153, 153);
    def fade = Timeline {
        keyFrames: [
            at (0s) { color => Color.rgb(153, 153, 153); },
            at (0.2s) { color => Color.WHITE; }
        ]
    }

    override protected function create():Node {
        Group {
            var g:Group;
            cursor: Cursor.HAND
            cache: true
            content: [
                Rectangle {
                    x: bind g.layoutBounds.minX
                    y: bind g.layoutBounds.minY
                    width: bind g.layoutBounds.width
                    height: bind g.layoutBounds.height
                    fill: Color.TRANSPARENT
                },
                g = Group {
                    content: [
                        Line {
                            startX: 0
                            startY: 0
                            endX: size
                            endY: size
                            stroke: bind color
                            strokeWidth: 3
                            strokeLineCap: StrokeLineCap.ROUND
                        },
                        Line {
                            startX: 0
                            startY: size
                            endX: size
                            endY: 0
                            stroke: bind color
                            strokeWidth: 3
                            strokeLineCap: StrokeLineCap.ROUND
                        }
                    ]
                }
            ]
            onMouseEntered:function(e) {
                fade.rate = 1;
                fade.play();
            }
            onMouseExited:function(e) {
                fade.rate = -1;
                fade.play();
            }
        }
    }
}