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package dukeman;
import javafx.animation.*;
import javafx.scene.image.*;
import javafx.scene.input.*;
public class Splash {
var animationIndex: Duration;
def background = ImageView {
focusTraversable: true
image: Config.images[Config.IMAGE_SPLASH_BACKGROUND]
onKeyPressed: function( e: KeyEvent ):Void {
Main.mainFrame.startGame();
}
}
def duke = ImageView {
var image = Config.images[Config.IMAGE_SPLASH_DUKE0];
image: image
translateX: (Config.SCREEN_WIDTH - image.width) / 2
translateY: (Config.SCREEN_HEIGHT - image.height) / 2
}
public function start() {
Main.mainFrame.scene.content = [
background,
duke
];
background.requestFocus();
timeline.play();
}
public function stop() {
timeline.stop();
}
def timeline = Timeline {
repeatCount: Timeline.INDEFINITE
keyFrames : [
KeyFrame {
time: Config.ANIMATION_TIME
action: function () {
animationIndex += Config.ANIMATION_TIME;
var index = animationIndex.toMillis() / 200 as Integer;
if (index > 3) {
animationIndex = 0ms;
index = 0;
}
duke.image = Config.images[
if (index == 3) Config.IMAGE_SPLASH_DUKE1
else Config.IMAGE_SPLASH_DUKE0 + index
]
}
}
]
}
}