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/*
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package dukeman;

import javafx.animation.*;
import javafx.scene.image.*;
import javafx.scene.input.*;

//@author Pavel Porvatov

public class Splash {
    var animationIndex: Duration;

    def background = ImageView {
        focusTraversable: true
        image: Config.images[Config.IMAGE_SPLASH_BACKGROUND]

        onKeyPressed: function( e: KeyEvent ):Void {
            Main.mainFrame.startGame();
        }
    }

    def duke = ImageView {
        var image = Config.images[Config.IMAGE_SPLASH_DUKE0];

        image: image
        translateX: (Config.SCREEN_WIDTH - image.width) / 2
        translateY: (Config.SCREEN_HEIGHT - image.height) / 2
    }

    public function start() {
        // Fill scene content
        Main.mainFrame.scene.content = [
            background,
            duke
        ];

        background.requestFocus();
        timeline.play();
    }

    public function stop() {
        timeline.stop();
    }

    def timeline = Timeline {
        repeatCount: Timeline.INDEFINITE
        keyFrames : [
            KeyFrame {
                time: Config.ANIMATION_TIME

                action: function () {
                    animationIndex += Config.ANIMATION_TIME;

                    var index = animationIndex.toMillis() / 200 as Integer;

                    if (index > 3) {
                        animationIndex = 0ms;
                        index = 0;
                    }

                    duke.image = Config.images[
                        if (index == 3) Config.IMAGE_SPLASH_DUKE1
                            else Config.IMAGE_SPLASH_DUKE0 + index
		    ]
                }
            }
        ]
    }
}