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package dukeman;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.paint.*;

//@author Pavel Porvatov

// Instance of the MainFrame class
public var mainFrame: MainFrame;

function run(__ARGS__ : String[]) {
    // Initialization should be the first
    Config.initialize();

    mainFrame = MainFrame {
        title: "Dukeman"
        resizable: false

        scene: Scene {
            fill: Color.BLACK
            width: Config.SCREEN_WIDTH
            height: Config.SCREEN_HEIGHT
        }
    }

    mainFrame.state = 0;                    // Run splash
}

public class MainFrame extends Stage {
    var splash:Splash;                      // Instance of splash (if exists)

    var level:Level;                        // Instance of level (if exists)

    public var lifeCount:Integer;           // Number of lifes

    public var score:Integer;               // Current score
    public var highScore:Integer = 10000;

    // Initializes game (lifes, scores etc)
    public function startGame() {
        lifeCount = 2;
        score = 0;
        state = 1;
    }

    // Current state of the game. The next values are available
    // 0 - Splash
    // 1.. - level
    public var state: Integer = -1 on replace {
        if (state >= 0) {
            splash.stop();
            level.stop();

            splash = null;
            level = null;

            if (state == 0) {
                splash = Splash {};

                splash.start();
            } else {
                level = Level {
                    level: LevelData.getLevelData((state - 1) mod
                        LevelData.getLevelsCount() + 1)
                }

                level.start();
            }
        }
    };
}