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package dukeman;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.paint.*;
public var mainFrame: MainFrame;
function run(__ARGS__ : String[]) {
Config.initialize();
mainFrame = MainFrame {
title: "Dukeman"
resizable: false
scene: Scene {
fill: Color.BLACK
width: Config.SCREEN_WIDTH
height: Config.SCREEN_HEIGHT
}
}
mainFrame.state = 0;
}
public class MainFrame extends Stage {
var splash:Splash;
var level:Level;
public var lifeCount:Integer;
public var score:Integer;
public var highScore:Integer = 10000;
public function startGame() {
lifeCount = 2;
score = 0;
state = 1;
}
public var state: Integer = -1 on replace {
if (state >= 0) {
splash.stop();
level.stop();
splash = null;
level = null;
if (state == 0) {
splash = Splash {};
splash.start();
} else {
level = Level {
level: LevelData.getLevelData((state - 1) mod
LevelData.getLevelsCount() + 1)
}
level.start();
}
}
};
}