/* 
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER
 * Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. 
 * 
 * This file is available and licensed under the following license:
 * 
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *
 *   * Neither the name of Sun Microsystems nor the names of its contributors 
 *     may be used to endorse or promote products derived from this software 
 *     without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package brickbreaker;

import javafx.scene.*;
import javafx.scene.image.*;

/**
 * @author Pavel Porvatov
 */

// Types of bricks
public def TYPE_BLUE = 0;
public def TYPE_BROKEN1 = 1;
public def TYPE_BROKEN2 = 2;
public def TYPE_BROWN = 3;
public def TYPE_CYAN = 4;
public def TYPE_GREEN = 5;
public def TYPE_GREY = 6;
public def TYPE_MAGENTA = 7;
public def TYPE_ORANGE = 8;
public def TYPE_RED = 9;
public def TYPE_VIOLET = 10;
public def TYPE_WHITE = 11;
public def TYPE_YELLOW = 12;

public class Brick extends CustomNode {
    // Type of the brick
    public-init var type: Integer;

    // Invoked when the ball kicks the brick.
    // Returns true if the brick was broken or false otherwise
    public function kick(): Boolean {
        if (type == TYPE_GREY) {
            return false;
        }

        if (type == TYPE_BROKEN1) {
            type = TYPE_BROKEN2;

            return false;
        }

        return true;
    }

    override public function create(): Node {
        ImageView {
            image: bind Config.bricksImages[type]
        }
    }
}

// Converts string representation of a brick to brick type
public function getBrickType(s: String) {
    if (s == "L") {
        TYPE_BLUE
    } else if (s == "2") {
        TYPE_BROKEN1
    } else if (s == "B") {
        TYPE_BROWN
    } else if (s == "C") {
        TYPE_CYAN
    } else if (s == "G") {
        TYPE_GREEN
    } else if (s == "0") {
        TYPE_GREY
    } else if (s == "M") {
        TYPE_MAGENTA
    } else if (s == "O") {
        TYPE_ORANGE
    } else if (s == "R") {
        TYPE_RED
    } else if (s == "V") {
        TYPE_VIOLET
    } else if (s == "W") {
        TYPE_WHITE
    } else if (s == "Y") {
        TYPE_YELLOW
    } else {
        println("Unknown brick type '{s}'");

        TYPE_WHITE
    }
}