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import javafx.animation.*;
import javafx.animation.transition.*;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
def bar1 = Rectangle {
width: 5
height: 50
fill: Color.RED
};
def bar2 = Rectangle {
width: 5
height: 50
fill: Color.RED
};
def track1 = Path {
stroke: Color.BLACK
strokeWidth: 4
elements: [
MoveTo {
x: 50
y: 100
},
CubicCurveTo {
controlX1: 100
controlY1: -50
controlX2: 300
controlY2: 250
x: 350
y: 100
},
]
};
def track2 = Path {
stroke: Color.BLACK
strokeWidth: 4
elements: [
MoveTo {
x: 50
y: 200
},
CubicCurveTo {
controlX1: 100
controlY1: 50
controlX2: 300
controlY2: 350
x: 350
y: 200
},
]
};
def anim1 = PathTransition {
node: bar1
path: AnimationPath.createFromPath(track1)
orientation: OrientationType.NONE
interpolator: Interpolator.LINEAR
duration: 5s
repeatCount: Timeline.INDEFINITE
};
def anim2 = PathTransition {
node: bar2
path: AnimationPath.createFromPath(track2)
orientation: OrientationType.ORTHOGONAL_TO_TANGENT
interpolator: Interpolator.LINEAR
duration: 5s
repeatCount: Timeline.INDEFINITE
};
function run(): Void {
Stage {
title: "Path Animation"
scene: Scene {
width: 400
height: 300
content: [ track1, track2, bar1, bar2 ]
}
};
anim1.play();
anim2.play();
}